Kolobok, the little bread ball, rolled away from Grandma and Grandpa straight into a forest where the old tale is still warm: hares, wolves and bears are hungry, and the fox is already waiting. But this Kolobok does not sing. He rolls.
Build speed and smash into the animals: at full tilt a bread ball knocks anything flying, while a slow one is lunch. Eat the crumbs they drop, grow, and pick a new crust at every level — heavy, buttery, spiked, steaming or poppy-seeded. Rare cards change the rules themselves.
The waves never stop, and each is fiercer than the last. The daily run gives everyone the same forest, and the weekly and daily leaderboards are waiting for anyone who types a name.
Every sprite, map tile and sound is generated at runtime: the game ships no images and no audio files at all.
